Showing posts with label MEF Americas Mobile Leadership Summit. Show all posts
Showing posts with label MEF Americas Mobile Leadership Summit. Show all posts

14 September 2009

MEF Americas Mobile Leadership Summit - Part 4

This is part 4 of 4 in a series that looks at the recent MEF Americas Mobile Leadership Summit, which took place on Tuesday 1 September 2009 at the Writer's Guild of America West headquarters in Los Angeles. You can also read parts 1, 2, and 3.

The second panel, moderated by Nielsen's Puterbaugh, was entitled Holy Grail or Holy Fail? Straight Talk on Mobile Entertainment. It featured Lawrence Harris (SVP/Analyst CL King), Bill Lowenthal (VP Limelight Networks), William Quigley (Co-Founder, Clearstone Venture Partners), David Shrehlow (Director Media Solutions, Huawei), Kevin Arnold (CEO IODA), Gary Schwartz (CEO Impact Mobile), John Orlando (CMO LiveWire Mobile). Again the topic really went out the window and discussion focused on the 4 areas outlined below:

Are The Carriers Dumb Pipes?
  • LiveWire’s Orlando sees a trend amongst more progressive players, like Sprint, to embrace more open systems. Generally the smaller operators are strongest value added service partners. Frustration with the big guys stems from lack of marketing support for mobile entertainment product
  • Arnold thought they were mostly dumbpipes, with a couple of non-US exceptions like Telefonica.
  • Leventhal suggested that mobile entertainment providers need work with the carriers to enhance the content experience over their networks
  • Schwartz said that to be a dumb pipe you have to be pretty smart (interesting point…it takes a lot for big companies to realize their limitations)
  • Strehlow advised that operators are hungry, rich and unloved…and that mobile content creators should use them now while they are desperate
  • Following up on this, Harris said Verizon's and AT&T's wireline businesses are declining. ARPU associated with voice is declining, and thus these operators are focussed on their data businesses. 30% of revenues are now come from data. With the US mobile market saturated, Data ARPU is THE growth area for operators
How Will The OEMs Participate?

  • Quigley suggested that from his standpoint, if you look at management teams at handset manufacturers (or carriers), they don't have the right people to run mobile entertainment businesses... it's not in their DNA. He thinks there are real opportunities for big entertainment companies like Disney who want to work with handset manufactures
  • CL King's Harris suggested that you have to look beyond the established handset guys. The business is coverging with the PC business and vice versa…Nokia is making a netbook, Apple is making a tablet, HP & Dell are desiging similar devices. He believes there will be a lot of touchscreen devices, between a mobile phone & a laptop, well suited for video & ebooks.
  • Orlando said there's a new category of converged mobile/portable devices called MIDs (mobile internet devices). OEMs like Dell are looking at devices that use both wifi and sideloading (at kiosks or via SD cards), which can very disruptive. Handset manufacturers will play a big role in this space.
  • Leventhal said we're moving from the session based to an always connected internet, driven by social nets like Facebook or Twitter. Mobile networks are beginning push consumers to open internet devices that use these data heavy apps.
  • Schwartz complained that you can’t get all the content you want, when you want it in mobile. Convergence is hot topic…but handsets are not content companies…they're just using content as a vehicle to sell hardware. Content anywhere has to be OTA…but wifi is the best experience…better than expensive mobile data networks
  • Quigley raised an interesting issue, he suggested that carriers wouldn't have the networks to support the data usage if everyone had a smartphone; they're still using old technology.
  • Strehlow thinks Nokia bundling Ovi with handsets is a good example of an OEM driven content service not tied strictly to operators...but it's mostly happening outside the US. He reminded the audience that the World is a much bigger place than the US.

What Is The Most Exciting Area of Mobile Entertainment For Your Business?

  • Lowenthal said video is driving business for Limelight. He heard Bill Nygren of The Oakmark Funds speak recently about how devices are the window into media and the media kids were watching was video (not reading newspapers), therefore he was biasing his portfolio accordingly. LTE will make mobile video network
  • Quigley pointed out that there are lots of cool mobile entertainment businesses that make no money, but he thought mobile casual games have a real business model
  • Harris likes text messaging; most US consumers are doing it, teens are driving it and it still growing at 75%...SMS is still big opportunity
  • Schwartz thinks discoverability and CRM are the big opportunities. It's still a challenge to find content on mobile devices
  • Orlando still likes full tracks, ringbacks, tones, etc., but sold off deck. On deck there are 6 vendors (at least) starving trying to sell this content. LiveWire has had a lot of success with an off deck store where it can create its own rules and bundle content the way consumers wants it.
  • Arnold likes the rise of music subscription services. It's been difficult on iPhone because they've resisted services that compete with iTunes, but he's encouraged by the approval of Spotify (which bodes well for Rhapsody, etc. on that device).
  • Like Harris, Strehlow likes good old SMS because it has the best margins of anything a mobile operator sells. However, he’s also encourged by Uverse’s (AT&T’s landline IPTV product) demonstration that you can push a lot of data through old infrastructure. In mobile he thinks compression and sessionless video from Flash and Silverlight will overcome limits at towers and that wireless video via wifi and mobile networks is the future.

11 September 2009

MEF Americas Mobile Leadership Summit - Part 3

This is part 3 of 4 in a series that looks at the recent MEF Americas Mobile Leadership Summit, which took place on Tuesday 1 September 2009 at the Writer's Guild of America West headquarters in Los Angeles. You can also read parts 1, 2, and 4.

The subject of discussion for the first panel was meant to be how the entertainment industry ranked the mobile entertainment industry now that it's worth $32bil (according Nielsen), while theatrical boxoffice is $19.5bil.

It was moderated by Andrew Wallenstein (Hollywood Reporter) and featured Ron Czerny (CEO Playphone), Aaron Luber (Director Saffron Digital), Troy Carter (CEO Coalition Media), Doug Neil (SVP Universal Pictures), Steve Byrd (EVP STATs), Charles Slocum (Asst Exec Director) WGA.

I'm not sure that the panelists really addressed the issue at hand (kinda typical of panels frankly). The discussion ended up being more a series of anecdotes about what each company was doing or seeing in the space peppered with some frustrations:
  • There was a lot of perseverating about the iPhone (as usual)...and at one point Carter (who manages Lady GaGa) suggested that artists were currently really only interested in iPhone Apps when it comes to mobile
  • Byrd (who’s a sports content provider) said that mobile was becoming a bigger part of their business and he thought that highlights & full games will eventually drive a lot of consumption...he suggested the MLB.com At Bat application for iPhone was a good example
  • In response to all the iPhone/App Store froth Czerny made an amusing suggestion that it could be a passing trend...after all a couple of years ago all anyone could talk about were MVNOs
  • Luber agreed with Czerny, but said that iPhone was doing a good job of forcing the networks & OEMs to step up their games
  • WGA's Slocum said that iPhone was making video a better experience, but believed that greater adoption will come with original content made for mobile. He suggested that WGAmembers were eager to experiment in the medium, where they often have more creative freedom than in traditional media. He said that mobile was still waiting for its breakthrough content.
  • Neil expressed frustration with the difficulty in connecting a broad range of consumers in mobile (even with WAP) due to a variety of incompatible devices and networks...iPhone is good, but only one channel. He suggested marketers needed to be able to create campaigns/experiences with ubiquitous access for mobile to grow.
  • Czerny claimed that mobile was becoming a core part of studio film marketing and used the example of a High School Musical campaign Playphone ran for them as an example.
  • However, Neil's example of a free Bruno iPhone App promoted through Facebook that was downloaded by 100k fans contravened Czerny's that it's core...it seems more tactical for now.
  • Saffron's Luber suggested that one of the biggest barriers to growth for full length video content on mobile for entertainment companies is windowing. Studios refuse to risk current billion dollar businesses (like TV distribution) in order to "experiment" in a new medium. This will need to change if these companies want to see significant revenue in mobile.
  • Czerny said that revenue is still being driven by 1) ringtones, 2) games and 3) video...which is growing slowly due to network/device capabilities
  • Carter revealed that the 3 separate Lady GaGa iPhone Apps that his company deployed had 175k downloads over the last 90 days
  • Neil said that it is still difficult to figure out what the consumer wants in mobile since SEM and SEO are still pretty rudimentary in mobile...even Google doesn't have it figured out.
What was clear to me, despite Czerny's assertion, is that mobile is still (after all these years) pretty ancillary and mostly experimental for most entertainment companies. In other words, its still a pretty substantial opportunity despite the current size of the mobile entertainment market.

Read Part 4 in the series >>

10 September 2009

MEF Americas Mobile Leadership Summit - Part 2

This is part 2 of 4 in a series that looks at the recent MEF Americas Mobile Leadership Summit, which took place on Tuesday 1 September 2009 at the Writer's Guild of America West headquarters in Los Angeles. Part 1 was published here. You can also read parts 1, 3 and 4.


Next up was Eric Puterbaugh, Director of Client Services for The Nielsen Company, who presented 26 slides of data, which we've been promised a copy of. In the meantime, here are some broad strokes to whet your appetites:
  • The mobile content business continues to grow and is now worth $32bil worldwide
  • Premium off-deck services & applications are bright spots for carriers ...but carriers are losing significant revenue to iPhone
  • Rapid consumer movement to media ready smartphones is driving increased data usage
  • iPhone sets the standard for usability & iPhone is massively overindexing in data
  • Carriers benefit from higher data ARPU, the value of an iPhone customer to AT&T is $3.8k vs $1.7k for those with other handsets
  • Consumers typically look for the "Best Available Screen" to consume media
  • Young people behave differently on mobile...many more text, many fewer calls
  • Social networking and search are driving consumer adoption of the mobile web
  • Most consumers are watching streaming video on mobile through WAP sites, not apps
  • Most iPhone users download up to 5 paid or free Apps
Read Part 3 in the series >>